Unused graphics

Crover VS the Time (V1.0 to V1.6) may not have as many unused graphics compared to my other games like Kazooa in The Treasure Land, but the one that do exist will be documented on this page.

Backgrounds

A sunset-ish background set above the clouds. This was used for the title screen in the earliest builds of the game when it was called "Dumb Crow VS The Time"

A cloudy background piece. The final game uses a background with more simpler cloud shapes.

Sprites

Very early player sprites. These weren't created for this game, but imported from an earlier project file that contained only these graphics and nothing else.

A upside down star. The player were meant to go back to the beginning of a stage and touch this object after collecting all time cells to go to the next level, similarly to Yoshi's Egg Hunt 4. However, due to some problem with screen tearing that occured at the time, and possibly due to concerns with having enough time left, this mechanic was removed. No builds have survived with this feature intact.

Leftovers title screen gfx from earlier prototypes.

Variations of the player sprites redrawn a bit to be more glitchy-like. Probably another of those moments when I got bored and made these gfx, only to never use them in any way.

Alternate version of Crower's head from the intro. This was likely scrapped due to the grin on his face.

A bunch of number sprites that was used for the sound test screen in early prototypes. Sprite105 is a duplicate of sprite82, but is included here for the sake of completeness.

Unused effect intended for the speakers when a song is being played.

While this graphic is technically used for a sound controller object in one of the unused minigames, it goes unseen due to the object being invisible.

A death sprite for Crower meant to be used when the timer hits 0 or when hit by the flame in the final stage. A redrawn version of this gfx was later implemented in the V.1.7 update of the game.

Unused version of the big time cell encountered at the end of the final stage.

A big sheet of the sound test digits used in the final game.

Graphics for the unused level select screen still existing in the final game.

Unused text for the credits screen. The first image also gives further indication of the game's (if barely) inspiration. There used to be more text in the image that have since been removed. No prototypes with the entire text intact survives.

Unused Question mark box.

Minigames 1

Sprites of Crower.

Boundary object sprite from one of the unused minigames.

Diamond object sprite from one of the unused minigames.

Older version of the special stage boundary graphic which is just an edit of the one used in the main game. This is still used in some of the rooms

Unused sidewways spikes.

Super Hard Mode ending

Crower sleeping, intended for the revised Super Hard Mode ending.

Animations of Crower losing his glider leaf and falling. Was intended to be used for the revised version of the scrapped Super Hard Mode ending.