Dumb Crows Tetris Block Stopping Game
Don’t mistake this as an regular puzzle game, like Tetris. While it has the word Tetris in it’s title, the concept is not about lining up a row of blocks to make them disappear from the screen, but to try prevent any falling blocks from hitting the ground. Catching all the blocks in a room advances the player to the next one. If an block hits ground, or you get hit by a missile, you’ll lose a life. Clearing all rooms let’s you enter your name at the highscore table. After closing the highscore table, the game restarts from the beginning again.
Being the first game in the series, it is quite simple, and also has somewhat acceptable difficulty. The game has no title screen.
Unused Stuff
Sprites of the Dumb-Crow character holding a flashing line over his head. This was supposed to be the way of catching the blocks, but due to my inexperience at the time this mechanic was dropped, and it was probably for the better. A unused animation similar to this one was ported over(and even defined as part of the player animation IDs) in the Nintendo 64 port of the game.
Version: | Info |
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Beta 1: Download | |
Beta 2: Download | |
Beta 3: Download | |
V1.0: Download | |
V1.1(Backup): Download | |
V1.1: Download | |
V1.2(Backup): Download | |
V1.2: Download | |
V1.3: Download | |
V1.4: Download | |
Beta 1(modified): Download | |
Beta 2(modified): Download | |
Beta 3(modified): Download |