Crower VS The Time Leftovers
Kazooa in The Treasure Land was built off an earlier game of mine, Crower VS The Time. As such, the fact that so many leftovers from this game remains in the data should come as no surprise. This page aims to document them all.
While most of these graphics are technically used in the leftover rooms still present, they still go unseen due to none of these rooms being used in Kazooa in The Treasure Land, so the graphics are considered unused.
Graphics


A starry background. It is still used in the title screen, but the background tiles cover it up completely so it can't be seen by normal means.



The pictures from the scrapbook. While background7 is used in the debug menus, the color was changed to black and the image of crower was erased. Regarding the "Crower VS The Time" text, I suppose I left it in to give some sort of hint to players that the game was based off Crower VS The Time. Even then though it was shifted down a bit.





The background used in World 4. The original ID number has since been overwritten, but the graphic was duplicated, hence why it appears later in the backgrounds list.



Hidden away in base sprite241 from frames 7 to 9 are graphics of Crower's downwards running animation. Not surprising considering this game used the source file of Crower VS The Time to create Kazooa in The Treasure Land.

Animation based on the above frames.

A floor tile animation that went unused even in CVSTT.

Crower's tapping foot animation from the title screen.



The early-looking sprites of Crower.

The unused upside-down star.

The hollow wall sprite.

The clock sprites that were seen on the game's title screen.








The all-black sprites of Crower that was used for one of the debug objects.

The early-looking sprites of Crower that was used for one of the debug objects.

Unused effect intended for the speakers when a song is being played.

The nasty eyes found in the final level of World 4.

The flame from the last level of World 4.

The eye statue found from level 2 of World 3 and on.

The debug object placement cursor.

Crower's tapping foot animation from the title screen.







Sleeping sprites from the scrapped super hard mode ending.

Sleeping sprites from the scrapped super hard mode ending.

Crower's tapping foot animation from the title screen.

Sleeping sprites from the scrapped super hard mode ending.

Sleeping sprites from the scrapped super hard mode ending.

Sleeping sprites from the scrapped super hard mode ending.

The unused rotating info box.

Crower sleeping intended for the revised super hard mode ending.


Sleeping sprites from the scrapped super hard mode ending.

Sleeping sprites from the scrapped super hard mode ending.

Sleeping sprites from the scrapped super hard mode ending.


Crower's tapping foot animation from the title screen.



The speakers used in the Sound Test screen.

"Sound Test" logo.

"Exit" option graphic.

"Hard mode" option graphic.


The planks used to show that the "Practice" option can't be selected.

"Practice" option graphic, unselectable.

"Choose mode" option graphic.

Purple bar used for the lives adjusting screen.

"Back" option graphic.












Graphics from the unused level select screen.

Black bar used for the credits text.

"L.B" graphic.

"Game information writer" graphic.

"Bug testing" graphic.

Notice text from some of the game's unused ending screens.

"Object collision testing" graphic.

"Scrapbook" option graphic.

Upside-down spikes.



Button graphics.

Spikes destroyer controller sprite.

Sprite of Crower and Crowiolina, which were used for one of the scrapbook pictures.

"2" graphic, which were used for one of the scrapbook pictures.

The Choose Mode logo.