Demo 052.1
Demo 052.1 is a early build of the game, and is 549 days older than the final build of the game. It it the second build to be shown on Rarewarecentral, and the first public build of the game to have debug features enabled.
(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)
Graphical changes
| 1.3 |
|---|
| 052.1 |
The animations of the buttons were broken off into its own sprite because the above animation took up more space than necessary.
| 052.0 | |
|---|---|
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| 052.1 | |
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These tiles were redrawn.
| 041.0 | 052.1 |
|---|---|
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Background changed to the final one, only brighter and less saturated.
World 4
Level 1
| 041.2 | 052.1 | Final V1 |
|---|---|---|
Background changed.
Level 2
| 041.1 | 052.1 | Final V1 |
|---|---|---|
Background changed.
Level 3
| 052.0 | 052.1 | Final V1 |
|---|---|---|
Background changed.
Boss
| 041.2 | 052.1 | Final V1 |
|---|---|---|
Background changed.
Misc screen differences
| 052.0 | 052.1 | Final V1 |
|---|---|---|
Coffee Book object added.
Backup 2
Controller objects exist here which was removed from the final version of this prototype. They all play a different sound effect when interacted with by the cursor. The blue ones represent the floor sfx(which went unused until years later). Yellow ones are the table sfx. Purple ones are Kazooa's head sfx. The green ones(although hard to spot, one of them can be seen under Kazooa's shoe) are the sofa sfx.
In short, these objects were a test for playing the sound effects that are heard in the final game. It wasn't flawless though considering the table sfx still plays upon picking the Clockobat. The final game uses different methods for playing the sfx.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
The garlic is now present on the table.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
The garlic is now present on the table.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
The garlic is now present on the table.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
The garlic is now present on the table, along with the Clockbat besides Kazooa's chair.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
Garlic is now present on the table.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
Garlic is now present on the table.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
Garlic is now present on the table.
| 040.2 | 052.1 | Final V1 |
|---|---|---|
Garlic is now present on the table.
| 052.0 | 052.1 | Final V1 |
|---|---|---|
Looking much closer to the final game now, only differences being that the frame to the left are still the same size as in Demo 052.0, 8 treasure objects instead of 12, and the presence of the arrows found in the enemies pages. I might have had on mind for more treasures to be found, but it was scaled down to a single page instead. The 2.X versions adds another page, bringing up the total number of treasures to 24.
| 052.0 | 052.1 | Final V1 |
|---|---|---|
Looks identical to the final game at first glance, but a few differences do exist, like the enemies icon just showing the face of a Woodster and the "Enemies beaten" text being drawn further towards the right edge and not being surrounded by a rounded ractangle.
| 052.0 | 052.1 | Final V1 |
|---|---|---|
Lacks the icons at this point. The fourth screen is identical.
| 052.1 | Final V1 |
|---|---|
The tank enemy lacks the helmet much like his in-game counterpart.
| 052.1 | Final V1 |
|---|---|
The world 1 boss is positioned further to the right.
| 052.1 | Final V1 |
|---|---|
The world 2 boss is listed on the page where the later bosses would be. A single copy of this unfinished page would go on to be left unused in the final game.






