Demo 0.1
Demo 0.1 is the earliest development build of the game to ever exist, and is 1830 days older than the final build of the game. In fact, at this point the game is simply Crower VS The Time with a few graphics and music changes.
There is also a backup version that's 2 days earlier than the final 0.1 build. There's virtually no differences between them except for two music tracks being changed in the final build. As such, the backup version won't be covered.
Graphical Changes
Because so little progress has been made by this point, only the things that have changed between Crower VS The Time and this build will be covered.
| CVSTT | 0.1 |
|---|---|
Status bar was changed from being simply red to a flashing scroll.
| CVSTT | 0.1 |
|---|---|
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Crower's front standing sprite was changed to Kazooa.
| CVSTT | 0.1 |
|---|---|
The inanimate clock sprite got changed into a blue. spinning clock. While time clocks was never used in the final game, a single one can still be found in one of the levels of World 3.
| CVSTT | 0.1 |
|---|---|
This big. unused time cell sprite was changed into a purple spinning clock. Just like the blue clock above, this also went unused. It was however used as the basis for the timer clock seen on the HUD in later prototypes.
As for its original purpose, it has sadly been lost to time.
Sound Differences
Despite the build being so early and most of the sounds and music being missing, what is there is still very early, with most of the differences being in the instrumentation of the songs.
wbtitle_alt_3
| 0.1 | Final V1 |
|---|---|
The instruments are different. In both the backup version and the final build of Demo 0.1, the tempo of the music will be bugged if another track has already played. In the final 0.1 build a temporary fix was attempted by setting the sound type to multimedia. Demo 0.2 and onwards fixed this issue completely.
Staff Roll
| 0.1 | Final V1 |
|---|---|
Completely different. This track was going to be used for a possible Wario land II style credits roll, and is from before I began taking influences from Wario: Master of Disguise.
world1
| 0.1 | Final V1 |
|---|---|
Different instruments, with channels 1 and 2 being Clav. Plays at a tempo of 150. Also has the beginning part at the end of the track. This is just a leftover from when the midi used to fade out at the end, which was removed because music tracks fadeout often doesn't make sense within the context of video games. As a result of these parts being removed from all the level tracks, some of the tracks came to have a bit of silence at the end before returning to the beginning again.
world2
| 0.1 | Final V1 |
|---|---|
Channels 1 and 2 are Clav, with channel 3 being Lead 1 (square). Plays at a tempo of 132.
world3
| 0.1 | Final V1 |
|---|---|
Channel 1 is Clav, channels 2 and 3 is Lead 1 (square), and channel 4 is electric guitar(clean). Plays at a tempo of 150.
world4
| 0.1 | Final V1 |
|---|---|
Channel 1 is electric guitar(Muted), channel 2 is electric guitar(clean) and channel 3 is Lead 8 (bass+lead). Plays at a tempo of 128.
world5
| 0.1 | Final V1 |
|---|---|
The difference that stands out the most here is the use of Harpsichord on channel 1, and Lead 8 (bass+lead) on channel 2. Plays at a tempo of 100.
world6
| 0.1 | Final V1 |
|---|---|
Channel 1 is Clav, channel 2 is Lead 1 (square), and channel 3 is Lead 8 (bass+lead). Plays at a tempo of 100.
world7
| 0.1 | Final V1 |
|---|---|
Channels 1 and 2 is Lead 1(square), and channel 3 is Lead 8 (bass+lead). Plays at a tempo of 180.
Normal Boss
| 0.1 | Final V1 |
|---|---|
Channels 1 and 2 is Clav, and channel 3 is Lead 1 (square). Plays at a tempo of 112. Is notable from my side as being hard to convert to WAV(or .ogg) due to the presence of multiple notes of different frequencies on the same channel, channel 3 in this case, which had the effect of Keppy's Midi Converter generating a incorrect square sound on this channel. Fixing the issue involved splitting the notes to separate channels, and moving them to channels other than #3.
final Boss
| 0.1 | Final V1 |
|---|---|
Channels 3 and 4 is Lead 1 (square), and channel 9 is Lead 2 (sawtooth). Plays at a tempo of 130. The square instruments on channels 6 to 8 was left as is. Even if that wasn't on purpose, I somehow think it makes for a nice backing effect.
maintheme
| 0.1 | Final V1 |
|---|---|
A tune with unknown purpose. This track aren't in the files for the backup version of demo 0.1. It became the unused ending theme in later builds and the final version. Even so, a version of this track with more suitable instrumentation was used in builds 0.8 and 0.9.

