Demo 0.5
Demo 0.5 is a extremely early development build of the game, and is 1356 days older than the final build of the game. This is the first build to feature the debug menu found in later builds and the final game, although it is very barebones at this point. Kazooa's shoulder bash move is now fully implemented, although still a bit rough.
(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)
Graphical changes
| 0.4 | 0.5 | ||
|---|---|---|---|
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Kazooa now have unique sprites for facing upwards.
Kazooa's animation for dashing upwards has been implemented.
| 0.3 | 0.5 |
|---|---|
Unused nose picking frames added. That's the only change though.
| 0.1 | 0.5 |
|---|---|
Extra life Crower doll changed to a heart.
| 0.4 | 0.5 | ||||||
|---|---|---|---|---|---|---|---|
The dash effect graphics now have animation. The animations have been slowed down to reduce risk for seizures.
| 0.1 | 0.5 |
|---|---|
Base image(or scratch pad sprite) changed to treasure chest.
| 0.1 | 0.5 |
|---|---|
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Crower was removed, text shifted down, and background color changed to black.
Level differences
World 1
Level 1
| 0.3 | 0.5 | Final V1 |
|---|---|---|
While identical to Demo 0.3, the background is now purple.
Level 2
| 0.4 | 0.5 | Final V1 |
|---|---|---|
The rocks and treasure chest that weren't in Demo 0.4 has now been added.
Level 3
| 0.5 | Final V1 |
|---|---|
While the level layout is the same as the final version, the object placements differ greatly.
Boss
| 0.5 | Final V1 |
|---|---|
Different layout. Player starts at the bottom left corner. The boss is missing, and a coin is located at the top of the room which normally can't be seen due to the HUD. Many of the later rooms in Demo 0.6 also have this coin. The reason for the existence of this coin is because the game still checks if any coins(which were time cells in Crower VS The Time) are left in the room, so at least one coin had to be left in the rooms so the game wouldn't go to the next room all of a sudden.
Even so, this workaround wasn't always followed during development, and after the condition was changed in Demo 0.7 to check for enemies instead, many of the rooms became unexplorable as a result due to later rooms not having any enemies in them. Demo 0.8 fixes this by adding a debug variable that basically disables the check when set to 0.
World 2
Level 1
| 0.5 | Final V1 |
|---|---|
Level layout is basically the same, save for the hidden spots being left open, which has coins instead of treasure chests. The wall to the right before the left turn when going upwards has a hidden spot with health pickups which was removed.
Level 3
| 0.5 | Final V1 |
|---|---|
Entirely different perspective, and more basic. Reuses a previusly unused graphic from Crower VS The Time for representing the water.
World 5
Level 1
| 0.5 | Final V1 | |
|---|---|---|
While similar at a first glance, several differences exist between this and the final versions of the level, the most obvious one being the top-left part of the room being very much identical to the very first level from Crower VS The Time, save for different objects arrangements. This portion of the level was redesigned to make it not look so much like a copy of the level just mentioned.
Level 2
| 0.5 | Final V1 |
|---|---|
Layout is similar to the final version, save for missing objects in certain places, and although not visible, the upper right part of the room has four treasure chests instead of two.
Level 3
| 0.5 | Final V1 | |
|---|---|---|
Is basically an earlier version of the first level at this point, the biggest difference being the bottom right part of the room is basically empty, save for the treasure chest.
Boss
| 0.5 | Final V1 |
|---|---|
Basically a copy of the earlier version of the level shown above, but with all objects removed except for a single coin at the top of the room.
World 6
Level 1
| 0.5 | Final V1 | |
|---|---|---|
Copy of the earlier version of the first level, with the room dimensions set to 4000x4000.
Base Images
Kazooa
The images used for making Kazooa's back-facing sprite.
Duplicate graphics of Kazooa's downwards running animation, which was used to get the hair for the animation of flying Kazooa.
Sound Differences
| 0.5 | Final V1 |
|---|---|
Almost similar to the track that would end up unused in th final game.
| 0.5 | Final V1 |
|---|---|
Plays four semitones higher, while the final track is two semitones. Has a tempo of 119.






