Demo 0.5
Demo 0.5 is a extremely early development build of the game, and is 1356 days older than the final build of the game. This is the first build to feature the debug menu found in later builds and the final game, although it is very barebones at this point. Kazooa's shoulder bash move is now fully implemented, although still a bit rough.
(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)
Graphics changes
To come later.
Level differences
World 1
While identical to Demo 0.3, the background is now purple.
The rocks and treasure chest that weren't in Demo 0.4 has now been added.
While the level layout is the same as the final version, the object placements differ greatly.
Different layout. Player starts at the bottom left corner. The boss is missing, and a coin is located at the top of the room which normally can't be seen due to the HUD. Many of the later rooms in Demo 0.6 also have this coin. The reason for the existence of this coin is because the game still checks if any coins(which were time cells in Crower VS The Time) are left in the room, so at least one coin had to be left in the rooms so the game wouldn't go to the next room all of a sudden.
Even so, this workaround wasn't always followed during development, and after the condition was changed to check for enemies instead in Demo 0.7, many of the rooms became unexplorable as a result due to later rooms not having any enemies in them. Demo 0.8 fixes this by adding a debug variable that basically disables the check when set to 0.
World 2
Level layout is basically the same, save for the hidden spots being left open, which has coins insteand of treasure chests. The wall to the right before the left turn when going upwards has a hidden spot with health pickups which was removed.
Entirely different perspective, and more basic. Reuses a previusly unused graphic from Crower VS The Time for representing the water.
World 5
While similar at a first glance, several differences exist between this and the final versions of the level, the most obvious one being the top-left part of the room being very much identical to the very first level from Crower VS The Time, save for different objects arrangements. This portion of the level was redesigned to make it not look so much like a copy of the level just mentioned.
Layout is similar to the final version, save for missing objects in certain places, and although not visible, the upper right part of the room has four treasure chests instead of two.
Is basically an earlier version of the first level at this point, the biggest difference being the bottom right part of the room is basically empty, save for the treasure chest.
Basically a copy of the earlier version of the level shown above, but with all objects removed except for a single coin at the top of the room.
World 6
Copy of the earlier version of the first level, with the room dimensions set to 4000x4000.
Base Images
Kazooa
The images used for making Kazooa's back-facing sprite.
Duplicate graphics of Kazooa's downwards running animation, which was used to get the hair for the animation of flying Kazooa.
| 0.5 | Final V1 |
|---|---|
Early in terms of instrumentation. In fact, this track changed quite a number of times before ultimately being replaced and left unused.
| 0.5 | Final V1 |
|---|---|
Early in terms of instrumentation. In fact, this track changed quite a number of times before ultimately being replaced and left unused.
