Demo 2.1
Demo 2.1 is a very early development build of the game, and is 952 days older than the final build of the game.
(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)
Graphical changes
| 0.5 | 2.1 |
|---|---|
Heart changed to garlic.
| 0.2 | 2.1 |
|---|---|
World 1 wall graphic was changed.
| 0.7 | 2.1 |
|---|---|
Monitor screen graphic was changed.
| 0.6 | 2.1 |
|---|---|
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Background changed from 4 small clouds to two less cartoonish clouds.
| 1.1 | 2.1 |
|---|---|
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Background changed to a placeholder graphic showing the texts "I'AM KAZOOIE" and ""BWAA-HA-HA-HA!!"", along with a red "K" and a coin.
World 1
Wall graphic and background color has changed.
Wall graphic and background color has changed.
Wall graphic and background color has changed.
Wall graphic changed.
World 2
Background changed.
Background changed.
Background changed.
World 3
Monitor screens image and background has been changed.
Monitor screens image and background has been changed. Health pickup changed from a big heart to a garlic.
Monitor screens image and background has been changed.
Monitor screens image and background has been changed.
World 4
No changes in level design or object layout, apart from the health pickups now being garlics. Not a actual change within the level, but it is none the less shown here to demonstrate the evolution of the stages across the builds
World 5
No changes in level design or object layout, apart from the graphical changes some objects have gone through since earlier builds.
No changes in level design or object layout.
World 7
No changes in level design or object layout.
Misc screen differences
This build marks a point where, besides the implementation of Uncle-John in the opening cutscenes, the minigames was starting to be worked on a bit more. The main difference with all those screens is the choices actually tells the player to press the Space key when the cursor is on top of any of them. Considering that some words appears to be merged with each other and I simply couldn't be arsed to redo the graphics, the additional wording was probably unnecessary, and it took up a big space on the screen, it was simplified to just "Play", "Rules", and "Quit" for the final version.
The scene with Uncle-John outside of his outhouse has been implemented. The clouds don't scroll yet.
Uncle-John has been implemented. No grassy hill is placed behind him though. His back hair is missing, and his glasses have no shine on them.
Remains the same except for the different-looking clouds, and the sky now appears dark blue due to the background having been made transparent.
Consists of scrolling clouds at this point.
Just has the World 7 background by this point.
Background changed to blue, similarly to the unused Run Kazooie Run minigame.
Just has the World 7 background by this point.
Just has the World 7 background by this point.
Background is entirely blue, with the Wario-Nose shifted up.
This screen has been mostly done by this point.
Just has the World 7 background by this point.
Background changed to blue.
Has just the tablecloth-like background by this point.
No changes apart from the different wall graphic.
No changes apart from the different wall graphic.
World 1 boss replaced with World 2 boss.
Images added to the monitors one tile apart from each other. Otherwise it is exactly the same.
No changes.
No changes.
First appearance of the object debug test room. As described on the unused rooms page for the game, this room was used for placing objects with the object placement feature to test their appearance and behavior. This particular room wasn't used very much during development though.
Completely black except for Kazooa and the TV, which have both been shifted up. The background layers are still in the scene, but have been made invisible, probably in preparation for the redesign that would happen starting with demo 2.2.
By turning on the background layers it is shown that both the backgrounds for the clouds and water waves have been changed from opaque to transparent, effectively showing just a black background behind them.
Sound Differences
The level tracks have changed since the Demo 2.0 build, but are still far from being finalized. There were some experimentation being done when it came to picking the kind of instruments that mostly suited the game. The tracks for World 1 and 4 feature an electric piano instrument, which would also be used for the world 2 and 3 tracks, and the title screen music by the time the level tracks were finalized.
Staff Roll
| 2.1 | Final V1 |
|---|---|
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world1
| 2.1 | Final V1 |
|---|---|
Channel 3 uses Lead 1 (square). Plays at a tempo of 144.
world2
| 2.1 | Final V1 |
|---|---|
Channel 1 use Electric Piano 2 while channel 2 uses Clav.
world3
| 2.1 | Final V1 |
|---|---|
Very rough with the choice of instruments, with both Channel 2 and 3 using Lead 1 (square).
world4
| 2.1 | Final V1 |
|---|---|
In a rare case of where earlier prototypes got this track mostly right, the instrumentation of the track in this build is quite off, with Channel 1 using Clav and channel 3 using Lead 1 (square).
world5
| 2.1 | Final V1 |
|---|---|
Channels 1 and 2 use Lead 1 (square) instead of Acoustic Guitar(Steel).
world6
| 2.1 | Final V1 |
|---|---|
Channel 1 uses Clav while channel 2 uses Electric Piano 2.
world7
| 2.1 | Final V1 |
|---|---|
Channel 1 uses Clav, with channel 2 being Lead 1 (square). Plays at a tempo of 175 while the final version plays at 179.
Final Boss
| 2.1 | Final V1 |
|---|---|
While the track stayed the same from this build on, the tempo of the "low on time" track was changed from 12 to 11 because the former value would've induced much more stress tnan necessary.




