Demo 2.2
Demo 2.2 is a very early development build of the game, and is 899 days older than the final build of the game. Despite the build being dated april 1 2011, it isn't related to and wasn't made for any sort of april fools in any way. It is the first build where bouncing off walls works more like the final game, and the damage mechanic is more finalized.
(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)
Graphics changes
| 0.8 | 2.1 |
|---|---|
background in the fourth story screen changed from flashing a rainbow of colors to three shades of blue, in a attempt to reduce the risk of seizures.
World 1
Level expanded from 1500x1500 to 2000x2000. The bottom right coins were repositioned, along with adding another enemy and two health pickups.
World 3
Boss added, and player now starts in the middle of the room.
World 6
Now has the walls where the boss would be standing between.
The animation behind kazooa has been changed to three shades of blue due to epilepsy concerns, the background color was changed to a more appropriate blue, and the dialogue bar not drawn to the screen was removed. The screen itself remains the same otherwise.
Sun now added behind the clouds.
Almost similar to the final version. TV is now in its final position. Kazooa still remains in the same place.
World 1 boss replaced with unused World 3 boss.
World 1 boss replaced with unused World 4 boss.
First appearance of the room for testing the player physics, like interaction with walls, rocks, and chests, especially when it comes to charging at them. The snowball isn't present.
