Demo 3.2

Demo 3.2 is a early development build that is 647 days older than the final build of the game. This build is where things in the game was starting to be properly put together, more sounds being sampled down, and the removal of the various base images graphics while leaving behind new ones.

(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)

Graphical changes

3.0 3.2

The waiting frames were removed, leaving only the first frame. While the downwards sprite is now the same as before, the right and left sprites is now how they appear in later builds onwards.

1.2 3.2

Diamond sprite was given more saturation to appear brighter.

0.3 3.2

Title logo has been redrawn.

3.0 3.2

Moustache-less Wario-Nose is now given a moustache, albeit squished to fit within the 80x80 pixel boundaries of the sprite.

0.7 3.2

Hud clock changed from purple to blue.

0.7 3.2

Status bar changed to green with a white garlic pattern, and it shrunk from 739x80 to 700x80.

1.2 3.2

The fancy detail was removed due to it still obscuring a small part of the text.

2.1 3.2

The text was shortened considerably and split into three separate frames.

2.1 3.2

Back hair added, along with the shines on Uncle-john's glasses

2.1 3.2

Background changed to how it would be in later builds onwards.

World 2

Background changed to final graphic.

Background changed to final graphic.

Background changed to final graphic.

World 4

Wall graphic redrawn to look a bit more like a Wario-Nose.

Wall graphic redrawn to look a bit more like a Wario-Nose.

Wall graphic redrawn to look a bit more like a Wario-Nose.

Wall graphic redrawn to look a bit more like a Wario-Nose.

World 5

Level changed to 3040x3040 to fix the bottom and right walls being cut off. Floor tiles inside walls were also removed.

Level changed to 3040x3040 to fix the bottom and right walls being cut off. Floor tiles inside walls were also removed.

Level changed to 3040x3040 to fix the bottom and right walls being cut off. Floor tiles inside walls were also removed.

Floor tiles inside walls removed.

World 6

The floor tiles that was left inside walls was removed.

The floor tiles that was left inside walls was removed save for a single one.

The floor tiles that was left inside walls was removed save for two.

The floor tiles that was left inside walls was removed.

World 7

Level has been redesigned to work around performance issues on WinXP(at the time early development of the game occured, that is.). The wall graphic was changed to a torch-like thing where the flames would be. It was reverted back due to the possibility of having to place separate flame objects on top of them, which would have made the game's frame rate dip down considerably, and the graphic not looking very good.

Level has been redesigned to work around performance issues on WinXP(at the time early development of the game occured, that is.).

Remains the same as previous builds, apart from floor tiles inside walls having been removed.

Has been shrunk one tile on each side, and the floor tiles inside walls was removed.

Misc screen differences

This build marks a point when more work was being done in preparation for what would become the deviantart 2011 build of the game. Things like the coffee book screens have seen some graphical updates, and work on minigames have been started for real. A common sight is the choices on the minigame title screens being simplified to just say "PLAY", "RULES", and "QUIT", though due to the existence of just this one object(and no further coding having been done) it just cycles through all three frames over and over.

Title logo has been redrawn, and no longer animates. Rather than a large coin behind the logo, there is instead a fancy pink line at the bottom, and the "IN" is colored differently.

"VALIDATE" button added, and the"PASSWORD GENERATOR" button was shifted to the left side. Still no "BACK" object yet.

No visual changes, but music is now played on this screen whereas in previous builds it did not.

The fancy detail on the bottom left corner of the dialogue box was removed.

The fancy detail on the bottom left corner of the dialogue box was removed. Clouds are different as a result of the background having been redrawn.

The fancy detail on the bottom left corner of the dialogue box was removed. Clouds are different as a result of the background having been redrawn. Uncle-John's sprite now has the back hair.

The fancy detail on the bottom left corner of the dialogue box was removed.

Final background is now in. No Kazooa appears in here though.

The fancy detail on the bottom left corner of the dialogue box was removed. Clouds are different as a result of the background having been redrawn.

The fancy detail on the bottom left corner of the dialogue box was removed.

The fancy detail on the bottom left corner of the dialogue box was removed.

The fancy detail on the bottom left corner of the dialogue box was removed.

The fancy detail on the bottom left corner of the dialogue box was removed. Uncle-John and the treasure on the TV has been added. Uncle-John is using his cutscene sprite as a placeholder, and doesn't even move yet.

The fancy detail on the bottom left corner of the dialogue box was removed. Uncle-John and the treasure on the TV has been added. Uncle-John is using his cutscene sprite as a placeholder, and doesn't even move yet.

The fancy detail on the bottom left corner of the dialogue box was removed. Uncle-John on the TV has been added. Uncle-John is using his cutscene sprite as a placeholder, and doesn't even move yet.

The stars plane was changed to sand, which is basically a graphic reused from Crower VS The Time. Guess I assigned this graphic as a placeholder, only to keep it as is through the rest of the game's development. Kazooa is STILL in the same position since demo 2.1.

No changes apart from removing the fancy detail on the bottom left corner of the dialogue box.

Although no visual changes have been made, the sound controller object is visible. Nothing big of note, but a difference is at least a difference...

Although this screen(room ID 331) first appears in demo 2.2, this is the first build where the sound controller for this object was given a sprite, so that's why this screen is documented on this page instead.

No changes apart from the clouds.

No changes.

No changes.

No changes.

No changes.

No changes.

No changes.

No changes.

The background has been done. Although still very different from the final in terms of background placement, this shows that I was already(or close to) in the process of shifting the perspective of the flying segment of World 2.

Entirely different, with only the road having been done, and what appears to be a sidewalk. The info text found in the final version of this minigame mentions the player driving through a city, so this was a early idea for the scenery before being replaced with a sunset background akin to the Wario Hop minigame from Wario Land 4. The background doesn't scroll.

Though the basic layout has been made, there are still differences. The panel where Kazooa stands are just sand tiles in this build, and Kazooa would have been placed two tiles away from the edge of the screen rather than one. The playfield also seems a bit shorter here compared to final.

While the screen is now like the final version, the ground is placed slightly lower.

The background is in, but the light is still placed one tile lower similarly the screen where Kazooa reveals her Clockobat.

No differences apart from a change with the background graphic.

No differences apart from a change with the wall graphic.

Player now starts slighty in the middle top left rather than the top right.

World 6 enemy is placed nearer to one of the World 7 enemies. No snowballs or fire hydrant is present.

Kazooa moved to the middle of the room.

No changes except for the green diamond's saturation being increased.

The fancy detail on the bottom left corner of the dialogue box was removed. Apart from that, the screen remains the same.

The fancy detail on the bottom left corner of the dialogue box was removed. Apart from that, the screen remains the same.

The upper part of the screen was filled in to be consistent with the first two pages. Apart from that, the screen is exactly the same.

Base Images

Kazooa

The frames used while making Kazooa's falling graphic during the fourth endingdemo screen.

Image of the more simplified minigame option graphics.

The separate pieces used to construct the title logo graphic.

Version of the World 4 wall graphic's second design where the pieces for the Wario-like moustache was being drawn out.

Sound Differences

Staff Roll

3.2 Final V1

Track is now the one featured in the final version, only with different instruments.

Main Menu

3.2 Final V1

Track is now the one featured in the final version, only much rougher.

Uncle John

3.2 Final V1

Completely different and much shorter.

Uncle John's Reveal

3.2 Final V1

Only difference is that the drum at the beginning is inaudible, which was fixed for the final version.

Coffee Book

3.2 Final V1

Track is now the one featured in the final version, only very rough and having just begun the process of being assigned the proper instruments.

Kazooa Making her Clockobat

3.2 Final V1

Sequenced version of the track used in the final version. The instrumention is a bit rough and unfinished.