RDPTest - Unused Stuff

Like the first game, this port was also a bit tricky to make. Due to the game being based off the port of the first game, there's some leftovers carried from that game alongside new unused material. The game2 folder from the first game is sadly gone though.

sprites/game/

Image format: 4-bit
Encoding: I4, Big Endian
Palette encoding: RGBA5551

The unused graphics of Dumb-Crow holding a flashing line are still here.

sprites/title/

Image format: 4-bit
Encoding: I4, Big Endian
Palette encoding: RGBA5551

The unused 16x16 pieces of the star background from the first game are also leftover in here, although only the last 4 are intact.

sprites/border/

Image format: 8-bit
Encoding: I8, Big Endian
Palette encoding: RGBA5551

The border graphics and palette are still in the ROM.

sprites/lip/

Image format: 8-bit
Encoding: I8, Big Endian
Palette encoding: RGBA5551

The graphics for the Lip object are still leftover.

sprites/panels/

Image format: 8-bit
Encoding: I8, Big Endian
Palette encoding: RGBA5551

So are the mughshots of the PDP fairies.

The music used for the title screen in the first game. No music plays on the title screen in this game. The Jul 5 2020 prototype is the first build to no longer play any music, making the decision to not have any music on the title screen a very late one.

The music file itself seems to have been modified from the original game, but the exact changes have yet to be determined.

One of the two unused tracks exlusive to this game. No idea where this one would've been used, if I ever did consider using it at all.

The second unused track added to this game. This one could possibly fit in as a music track for bonus stages. Even so, this one, along with the previous track, was probably made to decide which ones to use in the game, and these were just left in as a result.

The music file itself seems to have been modified from the original game, but the exact changes have yet to be determined.