Dumb Crows Tetris Block Stopping Game

Don’t mistake this as an regular puzzle game, like Tetris. While it has the word Tetris in it’s title, the concept is not about lining up a row of blocks to make them disappear from the screen, but to try prevent any falling blocks from hitting the ground. Catching all the blocks in a room advances the player to the next one. If an block hits ground, or you get hit by a missile, you’ll lose a life. Clearing all rooms let’s you enter your name at the highscore table. After closing the highscore table, the game restarts from the beginning again.
Being the first game in the series, it is quite simple, and also has somewhat acceptable difficulty. The game has no title screen.
| Version: | Info |
|---|---|
| Beta 1: Download | |
| Beta 2: Download | |
| Beta 3: Download | |
| V1.0: Download | |
| V1.1(Backup): Download | |
| V1.1: Download | |
| V1.2(Backup): Download | |
| V1.2: Download | |
| V1.3: Download | |
| V1.4: Download | |
| Beta 1(modified): Download | |
| Beta 2(modified): Download | |
| Beta 3(modified): Download |
Unused and changed Stuffs
Because this game apparently had such a short development cycle(with a backup file or two having gone missing due to me not knowing the importance of such files at the time.), there aren't really much in the way of unused stuff or differences between builds, but those that do exist are documented here.
Sprites of the Dumb-Crow character holding a flashing line over his head. This was supposed to be the way of catching the blocks, but due to my inexperience at the time this mechanic was dropped, and it was probably for the better. A unused animation similar to this one was ported over(and even defined as part of the player animation IDs) in the Nintendo 64 port of the game.
"beta 1" build
An animation consisting of two identical copies of the right-facing idle sprite, and a third one similar to the last two but with Dumb-Crow's right hand almost erased. I was probably in the process of making the "pulling out line" animation, or a animation similar to it.
Stage 1
There are ten blocks instead of six, and they are arranged differently.
Stage 2
Copy of the first room with no background assigned, meaning the first room was duplicated before any background had been added.
"beta 2" build
A variant of the unused Dumb-Crow sprites where he pulls out the line and holds it over his head. It was redone in the "beta 3" build so he instantly holds it over his head due to my(surprise surprise...) inexperience with GameMaker at the time, though by the time that build was made the mechanic had already been scrapped. One difference compared to the above sprites is the line is of a black color, and doesn't flash.
Stage 1
Blocks have been reduced from 10 to 6, and are placed in their final positions.
"beta 3" build
Stage 2
Room is now like the final game.
Stage 9
Room is missing a few blocks.
Stage 2
Copy of the first stage.
