Unused sounds

Unused sounds as well? You betcha'! They're mostly of the short variety, but there's a couple songs in here as well.

wl2end_alt3

Intended for use in the unfinished Game Results screen.

snd49_dumbcrowcruise

This was going to be the original tune for the Dumb-Crow flying segment of World 2. In the final game the "Stop That Train" tune from Wario Land II plays instead.

Pballzone_ver.2

The Pinball Zone theme from Wario Land 4. Possible placeholder tune. Where it would've been used in this game is unknown even from my side.

fanfare_V1

Sequenced version of the sound effect playing on the fourth part of the opening cutscene when Kazooa demonstrates her Clockobat. Was scrapped because it didn't sound as good as the sfx used in the final.

snd74_kazooie02

Just a short noise of surprise or shock. It is the only sample of Kazooa to be unused in the entire game.

snd88_menu06

A bottle being put down on a table or something

snd91_menu09

The floor being interacted with by the cursor in the main menu. This sound would eventually become used in V2.3.1, nearly seven years after the game's original release.

snd94_menu12

A rather goofy-sounding sfx.

snd95_menu13

Another goofy-sounding sfx.

snd97_menu15

A cartoonish sfx.

snd104_result03

Cash register sfx.

snd107_result06

Applause sfx.

snd110_cartoon08

A cartoon sfx meant to be used for one or more of the game's enemies or bosses.

snd111_cartoon09

Another sfx meant to be used for one or more of the game's enemies or bosses.

snd115_binder05

Sparkling.

snd125_binder15

A page being turned.

snd183_binder16

A sfx meant to be used when picking a option on the Goodies page in the coffee book.

snd139_opening05

Sound effect of a door being opened.

snd140_opening06

Sound of a door being closed.

snd141_opening07

Sound of a wall poster.

The first two are remnants of a scrapped idea which involved Kazooa opening her back room door in the opening cutscene to make her Clocko-Bat device. The animations used for Kazooa in the final game made these sounds redundant.

The remaining sounds below are just the result of me adding more sound effects than necessary for the game, which ended up not being used for anything or even replaced.

snd158_option02

Unused confirmation sound.

snd159_option03

Results screen scroll sfx. A list of treasures was never thought of at any point.

snd160_option04

Options sfx.

snd162_option06

Dialogue sfx. A different version of this sound is used in the 2.X versions of the game for Uncle John's speech in the cutscenes.

snd165_option09

Unused confirmation sound.

snd166_option10

Unused options sfx.

snd169_option13

Unused options sfx.

snd170_option14

Unused options sfx.

snd171_option15

"Mission being completed" sfx. Usage in this game pretty much unknown.

snd172_option16

"Mission failed" sfx. Usage in this game pretty much unknown.