Demo 0.8

Demo 0.8 is a very early development build of the game, and is 1252 days older than the final build of the game. The levels of world 6 have been nearly finalized, with only level 3 being a work-in-progress. Is the first build to feature the title screen background that would barely be altered in later builds(exception being demo 070.0, but that was just a different background being overlaid on top of almost everything).

(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)

Graphical changes

0.7 0.8

Placeholder sprite changed to snowman.

0.1 0.8

"Z" graphic changed to Kazooa from the fourth story cutscene screen.

0.1 0.8

Unused glitch-like graphic of Crower facing up changed to Kazooa from the second staff roll screen.

0.1 0.8

Unused glitch-like graphic of Crower facing right changed to Kazooa's sofa from the second staff roll screen.

0.1 0.8

"PRACTICE" option graphic changed to password digit border/Score Tally controller object sprite.

0.1 0.8

"SUPER HARD MODE" option graphic changed to spinning coin from the endingdemo01 screen.

0.1 0.8

"SPRITE DESIGNER" graphic changed to Kazooa head from main menu.

0.1 0.8

"BACKGROUND ARTIST" graphic changed to password digit numbers.

0.1 0.8

"ROOM PLANNING" graphic changed to "ENTER PASSWORD!" sprite, which also contains frames leftover from the drawing process.

0.1 0.8

"CUTSCENE DESIGN" graphic changed to digit positioning square. It is smaller than the one that was left unused in the final game.

0.1 0.8

"CUTSCENE TESTING" graphic changed to TV sprite from screens like Episode select, story cutscenes, and the first staff roll.

0.1 0.8

"DEBUG MODE" graphic changed to background flashing a rainbow of colors.

0.1 0.8

"DEBUG TESTER" graphic changed to Kazooa's arm holding Clocko-Bat.

0.1 0.8

"ROOM DESIGNER" graphic changed to table from the second staff roll screen.

0.1 0.8

"TO BE CONTINUED" graphic changed to table from various screens like story and the ending.

0.1 0.8

Bed from some of the unused Super Hard Mode ending screens changed to Kazooa's chair from the main menu.

0.1 0.8

"L. BRISSMAN" graphic changed to the coin layer sprite seen in the endingdemo01 screen.

0.1 0.8

Unfinished sprite of Crower with half-open eyes changed to Kazooa from the endingdemo01 screen.

0.1 0.8

Base image of Crower changed to table from the main menu.

The following backgrounds was added by this build, and were removed by the final version:

background27, background28, background29

These backgrounds were used to test the laying out of the floor tiles seen in some screens. background27 in particular also has a straight line pointing down where the first tile is, possibly to indicate the maximum width of 80 pixels.

Level differences

World 1

Level 1

0.7 0.8 Final V1

Layout has changed. The boss is now implemented, albeit in a rough state, and it doesn't disappear when its health is fully depleted.

World 2

Level 1

0.7 0.8 Final V1

Enemies have been added.

Level 2

0.7 0.8 Final V1

Enemies have been added.

World 3

Level 1

0.7 0.8 Final V1

Enemies have been added.

World 6

Level 1

0.7 0.8 Final V1

Has an actual layout. Wall graphic has also been changed.

Level 2

0.7 0.8 Final V1

Has an actual layout. Wall graphic has also been changed. This room would remain(though with coins) as a unused duplicate in the final version.

Level 3

0.7 0.8 Final V1

Layout has barely been started, with only the beginning part having been modelled out.

Misc screen differences

0.7 0.8 Final V1

Title screen is now just like the final version, except the title logo remaining unchanged, "START" and "PASSWORD" are more basic-looking similar to Crower VS The Time, info bubble is the same, cursor is still the white gloved one from CVSTT, TV screen is all gray, and no copyrights at the bottom. The password screen is no longer a part of the title screen room.

0.8 Final V1

Is completely different. The only symbols available to set are the numbers. This screen was supposed to let players enter passwords to continue where they left off. It was remade into a cheats system because I had no clue on how to program a password system. As it is, it is mostly non-functional.

0.8 Final V1

Is lacking the necessary objects found in the final version. The gag that happens when Kazooa falls asleep is also absent.

Backup3

The Kazooa, sofa, and table objects are all missing at this point.

0.7 0.8 Final V1

Kazooa now appears in the scene. The layer with coins was changed to a sprite-based object to make it appear in front of the Kazooa and the falling coins.

0.7 0.8 Final V1

Scene has been modeled out except no TV, and the additional objects are missing.

0.7 0.8 Final V1

Scene has been modeled out except no TV, and the additional objects are missing.

0.7 0.8 Final V1

Exactly the same as in demo 0.7, except the TV is now here, and quite off-center. It is possible the TV was aligned to be exactly in the center at one point, but a change made within the sprite's origin settings shifted its position.

0.8 Final V1

Lacks the moneybags, garlics, remote, and the moustache on Kazooa's TV.

Backup1-Backup3

Very barebones at this point.

0.7 0.8 Final V1

Looks almost like the final version, save for using the World 7 background as a placeholder, and a different doorframe with an actual door on it(no knob was ever drawn on it). The second and third screens are identical to this, so they won't be shown.

0.8 Final V1

Room height is 1200 pixels instead of 960 pixels. Everything is shifted down, with the end of the spotlight being visible. Background is a different shade of blue, and the effect behind Kazooa flashes a rainbow of colors as opposed to three blue shades in the final. In addition to the dialogue border already being drawn on screen, a similar, but separate object that isn't following the view is placed in the very same spot. If I remember correctly, I must have placed it there to see if the border was drawn at the correct height.

0.8 Final V1

Completely empty.

0.8 Final V1

Quite early. Nothing of note happens on this screen since the objects haven't been coded yet, let alone existing.

0.8 Final V1

The test room for one of the very first bosses ever programmed. It was scrapped pretty early, and its behavior remains the same in the final game.

0.8 Final V1

Test room for the World 1 boss. For the majority of these test rooms, they never changed very much besides the graphics. The room size was never even adjusted to fix the bottom and right corners being cut off. The purple background from World 1 in this prototype was also left alone.

Debug Menu

TESTLEVEL1

0.8 Final V1

Only lists Boss test rooms 1 to 7. Besides BOSSTEST1 and BOSSTEST0, the latter which does exist in this build, the other rooms seen in the final screenshot aren't even present.

DEBUG

0.8 Final V1

Lacks the "BACKGRD VIEW" and "BINDER DEBUG" options, and no room debug names are printed, nor do they even exist in the data at this point.

GRAPHIC VIEW

0.8 Final V1

Is referred to as "DEBUG" here. Only has the sprite option by this point, meaning there is no way to adjust the animation speed or look at a specific frame.

Base Images

Kazooa

The frames used while making Kazooa's unused level clear pose.

Sound Differences

0.8 Final V1

Was made as a temporary title screen tune. Became the main menu theme in the final version.

0.8 Final V1

Is panned all the way to the left channel compared to the final version.

0.8 Final V1

A completely unused jingle. It was replaced with a sample of Wario which also became unused in the final version.

0.8 Final V1

A unused tune which is panned all the way to the left channel. Was changed to the "Behold the Clockobat" sound in the final version.

0.8 Final V1

Is panned all the way to the left channel.

Text Differences

--Game Information--

The game title was updated.

0.8

               KAZOOIE
                IN THE
             TREASURE LAND
     A GAME MADE BY KAZOOIE TEAM 2008-2010

The original text below for reference.

0.8

               KAZOOIE
                IN THE
             TREASURE LAND
     A GAME MADE BY KAZOOIE TEAM 2008-2010

     STORY: VI FÖLJER KAZOOIE'S GAMLA VANLIGA
    VARDAGAR FRAMFÖR SOFFAN, DÄR HON NU
    SITTER OCH FÖRSÖKER.. UM, KLURA UT VILKA
    SÄTT ATT BLI RIK PÅ... TROLIGEN FÖRSÖKER
    KAZOOIE FÅ INSPIRATION FRÅN VIA TV'N...
    BAH, INGA HURSOMHELST SKATTER INLEDS PÅ
    NYHETERNA!
    SOM OM DET SKULLE VARA SÅ DRAMATISKT,
    SÅ ÄR KAZOOIE FORTFARANDE INTE RIKAST
    I HELA "DUMB-CROW VILLAGE" ÄNDA SEDAN
    HENNES DEBUT I KAZOOIE'S BAD STRANGE DAY....
    UM. PÅ GRUND AV ATT HON SLÖSADE BORT ALLA
    PENGARNA PÅ SNABBMAT, BÄRS, BEVAKNINGS-
    KAMEROR OCH 15.000 ST. LÅDOR MED RUTTEN,
    HÄRSKEN, FÄRSK VITLÖK!!
    VAD!?.. HAR UNCLE JOHAN PLUNDRAT SKATTER
    FRÅN 300 OLIKA SLOTT, OCH DESSUTOM FISIT
    NER DOM TILL BITAR?!! GRRR... NU BLIR
    JAG RIKTIGT STORSINT HÄMNDLYSTEN! TROR
    UNCLE JOHAN VERKLIGEN ATT HAN HAR PLUNDRAT
    ALLA LÄNDER OCH IHJÄLGASAT DOM, SÅ TROR HAN
    HELT FEL. OM DET FANNS NÅGOT SÄTT.... AAH, NU
    VET JAG!
    JUST DET, KAZOOIE HAR KOMMIT PÅ EN AV HENNES....
    UM. BRILLIANTA IDEER!
    JAG ÄR ETT GENI. JAG ÄR SÅ SMART ATT JAG NÄSTAN
    SKRÄMMER MIG SJÄLV!!
    (ONDSKEFULLT SKRATT) AAAHAHAHAHAHAAA!!!
    *SLAM!!* KAZOOIE BEGER SIG IN PÅ SITT HQ....
    UM. RUM FÖR ATT GREJA IHOP NÅGOT...
    *CLANG, CLANG, CLANG...*
    VILKET OVÄSEN HON FÖR! VAD I HELA
    VÄRLDEN ÄR DET FÖR NÅGOT KAZOOIE KOMMIT
    PÅ EGENTLIGEN?!
    *RATA-TA-TA-TA-TA-TA-TA-TA-TA!!!*
    *BANKA, BANKA, BANKA*
    *TYSTNAD..*
    ..... YEAH!.. NU SER DEN KLAR OCH FIN UT!!
    NÅGON SEKUND SENARE:
    TA-DAAAA!!! .... OM UNCLE JOHAN KAN
    HAMNA PÅ BILD, SÅ KAN JAG OCKSÅ DET,
    JAG VAR FAKTISKT FÖDD FÖR ATT KOMMA IN
    I RAMPLJUSET. ..... SKÅDA DENNA "CLOCKOBAT"!
    TELEVISION, TID, TELEPORTERING!! .... OCH... UM,
    DET ÄR ETT SLAGTRÄ MED EN LITEN HOPBYGGD
    VÄCKARKLOCKA.... OCH SÅ EN LITEN ANTENN PÅ
    TOPPEN AV SLAGTRÄT.....
    SOM WARIO SA; "LET'S FIRE THIS BABY UP"!!
    *BLEEP!*
    *WOEU-WOEU-WOEU-WOEU-WOEU-WOEU-WOEU!!*
    TELEPORTERINGSPORTALEN:
    DEEET ÄÄR JAAAAAAG, I TEEEVEEEEN!!!!
    *FOOOOMM!!*
    FRAMFÖR TEVERUTAN:
    *BIYONG*
    JAAA, DET GICK!!
    *FFYIIIIIIIIII*
    JAG ÄR INNE I TV'N!!
    *CLIIICK!!*
    JAG, KAZOOIE, I "TREASURE LAND"!! ... JAG
    KOMMER ATT BLI RIKARE ÄN UNCLE JOHAN!!
    OCH HAN KOMMER ATT BLI BANKRUTT!! ...
    OK, DET ÄR ETT SÄTT ATT TELEPORTERA SIG NÅGON
    ANNANSTANS VIA TV'N, KOMMER KAZOOIE ATT
    HAMNA PÅ BILD FÖRE UNCLE JOHAN OCH SAMTIDIGT
    TA ALLA SKATTER SOM FINNS I "TREASURE LAND"? ....
    SKÄMTAR DU?! TITTA PÅ DOM DÄR LÖJLIGA ÖGONEN!
    MEN DET SÄGS ATT "TREASURE LAND" ÄR ÄN IDAG
    OUTFORSKAT PÅ GRUND AV DESS OLIKA FÄLLOR,
    MEN DET STOPPAR INTE KAZOOIE FRÅN ATT TA EN
    LITEN VISIT ENBART FÖR SKATTPLUNDRING, ELLER? .....
    DET FÅR VI SE .....
    
    ---------------------------------------------------------    
    TITELSKÄRMEN:
    KONTROLLER:
    PILTANGENTERNA-FLYTTAR MARKÖREN.
    ENTER-STARTAR ÖNSKAT LÄGE.
    ---------------------------------------------------------    
    VÄLJA LÄGE:
    NÄR DU KOMMER TILL
    TITELSKÄRMEN KAN DU VÄLJA MELLAN
    TRE SAKER: START GAME-STARTAR
    SPELET: PRACTICE-OM DU INTE ÄR
    REDO FÖR DET SNABBA SPELET KAN
    DU TRÄNA DIG I SPELSÄTTET PRACTICE
    DÄR DU TAR DIG IGENOM TVÅ
    SEKTIONER: EASY-DEN FÖRSTA KAN DU
    TRÄNA PÅ UTAN ATT BEHÖVA BRY
    DIG OM TIDSBEGRÄNSNING OCH HAR
    9 RUM, MEN JU LÄNGRE DU KOMMER
    DESTO MER HINDER FÅR DU
    TA DIG IGENOM. NU ÄR DET DAGS ATT
    GÅ IGENOM SEKTION 2: TIME- I FÖR
    SIG SAMMA SOM DEN FÖRSTA MEN
    NU GÅR DET PÅ TID SÅ DU FÅR SKYNDA
    PÅ DIG LITE GRANN.
    KONTROLLER: PILTANGENTERNA-STYRA
    MELLANSLAG-TACKLA(ANVÄNDS PRELIMINÄRT
    FÖR ATT RÖJA UNDAN FIENDER OCH HINDER
    SÅSOM STENAR, WOODSTOCKS, OCH ANNAN
    SKIT...)
    ---------------------------------------------------------    
    LITE ANNAT TRAMS: UM, JAG VET INTE OM
    SPELPROJEKTET KAZOOIE'S BAD STRANGE
    DAY KOMMER ATT BLI KLART NÅN GÅNG
    ÖVERHUVUDTAGET. FÖR ATT VARA PRECIS,
    SÅ HAR DET GÅTT NÄSTAN ÖVER FYRA ÅR
    SEDAN DÅ PROJEKTET PÅBÖRJADES,
    DEN BLEV INTE KLAR VARKEN DÅ, DE
    ANDRA TVÅ ÅREN, OCH KOMMER NOG ATT
    INTE BLI DET NU HELLER.. JAG FÅR NOG
    FRÅGA MINA ASSISTENTER OM DET, SÅ ATT
    VI FÅR ETT SLUT PÅ DET HÄR. OM VI NU
    KOMMER ATT KASTA IVÄG KAZOOIE'S BAD
    STRANGE DAY BLAND ALLT ANNAT SOM
    INTE SÅG DAGENS LJUS, ELLER OM VI
    HELT ENKELT FÖRSÖKER GÖRA KLART DEN
    ÄR FAKTISKT HELT OLKART. OM PROJEKTET
    KASTAS ÅT HELVETE, SÅ FÅR VI ANTAGLIGEN
    GÖRA EN LITEN "BACKUP" PLANERING,
    NÄMLIGEN ATT GÖRA OM DET TILL NÅGOT
    HELT ANNAT. MEN.. DET FÅR VI JU SE DÅ
    NÄR "KAZOOIE IN THE TREASURE LAND"
    ÄR 100% FÄRDIG.. KAZOOIE