Demo 1.1

Demo 1.1 is a very early development build of the game, and is 1096 days older than the final build of the game. This is the first build to add a character for Kazooa to fly with in the flying stage of World 2, and work on implementing the dialogues for at least the story cutscenes have started.

(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)

--Alternate Game Over screens--

According to internal room names present in backup 1 and the final build of demo 1.1 there was going to be separate game over screens for each world:

room307_gameover
room320_gameoverworld7_hardmode
room321_gameoverworld1_superhardmode
room322_gameoverworld2_superhardmode
room323_gameoverworld3_superhardmode
room324_gameoverworld4_superhardmode
room325_gameoverworld5_superhardmode
room326_gameoverworld6_superhardmode
room327_gameoverworld7_superhardmode

Unfortunately most of the room names have been changed, so it's clear that the rooms inbetween were already being repurposed for the episode title cards and coffee table book. This is also the first mention of the unused end scene for World 7.

Interestingly, the above strings also mentions hard and super hard modes. There would have been hard and even harder versions of the game's stages(probably also including the bosses). This was axed early on because the game gets progressively more difficult towards the end, and due to the original game lacking any way of saving progress having harder versions of levels would have made it take even longer to finish the game in one sitting.

Graphical changes

0.1 1.1

CVSTT cursor changed to Kazooa's hand.

0.1 1.1

CVSTT info bubble changed to bouncy info bubble.

0.1 1.1

"START GAME" graphic changed to "START" sprite using customized letter graphics.

0.7 1.1

"PASSWORD" graphic changed to "PASSWORD" sprite using customized letter graphics.

0.5 1.1

Base image changed to a flying Dumb-Crow.

This graphic was added starting with this prototype in an attempt to reduce risk of epilepsy. Whether it would have helped much is up for debate, but I suppose by the time the original monitor got changed it might have helped a little bit.

0.1 1.1

Background changed to have more rounded squares.

Level differences

World 2

0.5 1.1 Final V1

Dumb-Crow and the little "islets" has been added.

World 3

1.0 1.1 Final V1

Background changed.

0.9 1.1 Final V1

Background changed.

0.9 1.1 Final V1

Background changed.

0.7 1.1 Final V1

Background changed.

World 6

1.0 1.1 Final V1

Coins added.

0.9 1.1 Final V1

Coins added.

0.9 1.1 Final V1

Treasure chest added.

World 7

0.9 1.1 Final V1

Coins and treasure chests added.

0.8 1.1 Final V1

Coins added.

0.9 1.1 Final V1

Coins and health pickups(four of each) were added to the bottom right corner.

Misc screen differences

While not many screen differences exist in this build, what has been changed are notable enough. The episode title card screens have now been implemented, albeit in a rough state. They all lack the objects found in the final version like enemies and episode titles, and never saw further updates until later during the middle of the game's development.

0.8 1.1 Final V1

Cursor changed from a white glove to Kazooa's hand. "START" and "PASSWORD" now use customized letter graphics, and are placed vertically instead of horizontally. The info bubble now uses its final bouncy graphic and are placed on the right side next to the TV.

0.8 1.1 Final V1

TV now has a background of static noise. The newsreader Dumb-Crow is in, though his hands are smaller. The panel that cycles through pictures of Wario are missing.

0.8 1.1 Final V1

World 7 background removed.

0.8 1.1 Final V1

World 7 background removed.

1.1 Final V1

Very early.

1.1 Final V1

Very early. Background doesn't scroll.

1.1 Final V1

Very early. Background doesn't scroll.

1.1 Final V1

Very early. Background doesn't scroll.

1.1 Final V1

Very early. Background doesn't scroll.

1.1 Final V1

Very early.

1.1 Final V1

Very early. Background doesn't scroll.

1.0 1.1 Final V1

No changes apart from the different background.

1.1 Final V1

The very first appearance of the first enemy testing room. Shown in the image are some images on top of the walls. They are normally hidden behind the walls so they appear behind the monitor graphics, and were made visible for the screenshot. This room seems to be based on a room from World 3, so that is why the background from that world appears, along with these monitor images. The final version removes the monitor images, probably to help a bit with performance, and because they didn't need to be there.

Debug Menu

SOUND TEST

1.1 Final V1

Now features all the options that is found in the final game, except there are still differences like debug names not having any "BGM_" or "SFX_" prefixes, the "="s coming after the option instead of being next to the left of the value, and DISCARD_SNDS being spelled as DISCARD_SOUNDS, the latter which basically makes the "=" appear merged with the value.

Base Images

Contains the parts of the Dumb-Crow newsreading character from the story and blooper cutscenes, including the separate parts that were used to assemble them into complete graphics. While it has been cropped to remove excess white space, it is otherwise identical to a image file found in the Game Maker assets archive.

Sound Differences

1.1 Final V1

Was going to be used for when Kazooa's dialogue text is printed out during cutscenes. It was replaced in the final version with the Uncle John Reveal tune.

1.1 Final V1

A sound effect which was added among the others in this build. It was replaced with the tv noise sfx that is heard in the main menu.

Text Differences

The dialogues system was just being worked on by this build, and as such the text has a multitude of differences compared to the final version.

--Introduction, cutscene 3--

1.1

Final V1

 Well birdie, let's hope it turns out good, because MY
 games will sell BETTER than your
       'Kazooie's Bad Stupid Day'!
 Well birdie, let's hope it turns out good, because MY
 games will sell BETTER than your Kazooie's Bad Stupid Day!

The 'Kazooie's Bad Stupid Day'! text was split into a third line due to it not being able to fit in one line. This was changed in the final by shifting it back to the second line, while also removing the "'"s surrounding the text.

1.1

Final V1

 I'm watching TV because i've got nothing to do.
 NOTHING!, no job, no food, except garlic, no money,
 no friends. NOTHING. I've got NOO-THING!
 So stop being a complete bastard, and listen UP!
 I'm watching TV because i've got nothing to do.
 No job, no food, except garlic, no money,
 no friends. NOTHING!
 So just shut your mouth, and listen UP!

This line was almost completely changed between the final and earlier versions.

1.1

Final V1

 Sensing a fit of grief and disbelief, kazooie plots
 to seek revenge on Uncle Johan... Or as Kazooie
 recently just called him; Mr. Popular... Hm. Quite fancy name!
 Sensing a fit of grief and disbelief, kazooie plots
 to seek revenge on Uncle Johan... Or as Kazooie recently
 just called him; Mr. Popular... Hm. Quite fancy name!

"recently" was moved to the second line to fix the last few words the end of the third row not being visible.

1.1

Final V1

 Naah! what is this?! Amateur hour? If only...                 
 Yeah!! I got it!
 Naah! what is this?! Amateur hour? If only...
 Yeah!! I got it!

There were 17 spaces after "only...", which reflecting on it now, was a rather crude attempt at simulating the slower printing of the text seen in Wario: Master of Disguise. The spaces were removed by the final game.

1.1

Final V1

 I'm a genius! I'm so good i scare myself!       
 BWAAHAHAHAHAAA!!
 I'm a genius! I'm so good i scare myself!

The final game removes "BWAAHAHAHAHAAA!!" at the end of the line. This was used in earlier builds of the game before Kazooa's laughing animation was implemented. Like the previous line above, there are 7 spaces after "myself!". Regarding this change, I can't fully remember if it was yet another attempt at adding some sort of delay. It could very well be the case though.

1.1

Final V1

Kazooie enters her secret HQ...
 er, back room, to make something.
 Kazooie enters her secret HQ...
 er, back room, to make something.

The text is missing a space at the beginning of the first line.

--Introduction, cutscene 4--

1.1

Final V1

 Television, teleporting!.. And.. Uh, it's just a bat,
 with a clock stuck into it, and signal things
 on top of it.
 Television, teleporting!.. And..

 Uh, it's just a baseball bat, with a clock stuck into
 it, and signal things on top of it.

This was split into two separate strings in the final game, and "baseball" was added before "bat" to the first line.

1.1

Final V1

.. (no equivalent string in the final game.)

This pair of ellipses were removed, and the previous line stays visible in the final game upon going to the next screen.

--Game Information--

The game title was updated to add the year 2011 as a possible time for the game's release/completion. Indeed, I kept changing the year/date for when the final version of the game would be released since so many things still needed to be done. A stark reminder that I was being far too ambitious with my ideas than my experience, resources, and time would allow...

0.8

1.1

               KAZOOIE
                IN THE
             TREASURE LAND
     A GAME MADE BY KAZOOIE TEAM 2008-2010
               KAZOOIE
                IN THE
             TREASURE LAND
     A GAME MADE BY KAZOOIE TEAM 2008-2010-2011?

The original text below for reference.

1.1

               KAZOOIE
                IN THE
             TREASURE LAND
     A GAME MADE BY KAZOOIE TEAM 2008-2010-2011?

      STORY: VI FÖLJER KAZOOIE'S GAMLA VANLIGA
    VARDAGAR FRAMFÖR SOFFAN, DÄR HON NU
    SITTER OCH FÖRSÖKER.. UM, KLURA UT VILKA
    SÄTT ATT BLI RIK PÅ... TROLIGEN FÖRSÖKER
    KAZOOIE FÅ INSPIRATION FRÅN VIA TV'N...
    BAH, INGA HURSOMHELST SKATTER INLEDS PÅ
    NYHETERNA!
    SOM OM DET SKULLE VARA SÅ DRAMATISKT,
    SÅ ÄR KAZOOIE FORTFARANDE INTE RIKAST
    I HELA "DUMB-CROW VILLAGE" ÄNDA SEDAN
    HENNES DEBUT I KAZOOIE'S BAD STRANGE DAY....
    UM. PÅ GRUND AV ATT HON SLÖSADE BORT ALLA
    PENGARNA PÅ SNABBMAT, BÄRS, BEVAKNINGS-
    KAMEROR OCH 15.000 ST. LÅDOR MED RUTTEN,
    HÄRSKEN, FÄRSK VITLÖK!!
    VAD!?.. HAR UNCLE JOHAN PLUNDRAT 300 MILJONER
    SLOTT, OCH DESSUTOM FISIT DOM TILL BITAR?!!
    GRRR... NU BLIR JAG RIKTIGT STORSINT HÄMNDLYSTEN!
    TROR UNCLE JOHAN VERKLIGEN ATT HAN HAR PLUNDRAT
    ALLA LÄNDER OCH IHJÄLGASAT DOM, SÅ TROR HAN HELT
    FEL. OM DET FANNS NÅGOT SÄTT.... AAH, NU VET JAG!
    JUST DET, KAZOOIE HAR KOMMIT PÅ EN AV HENNES....
    UM. BRILLIANTA IDEER!
    JAG ÄR ETT GENI. JAG ÄR SÅ SMART ATT JAG NÄSTAN
    SKRÄMMER MIG SJÄLV!!
    (ONDSKEFULLT SKRATT) AAAHAHAHAHAHAAA!!!
    *SLAM!!* KAZOOIE BEGER SIG IN PÅ SITT HQ....
    UM. RUM FÖR ATT GREJA IHOP NÅGOT...
    *CLANG, CLANG, CLANG...*
    VILKET OVÄSEN HON FÖR! VAD I HELA
    VÄRLDEN ÄR DET FÖR NÅGOT KAZOOIE KOMMIT
    PÅ EGENTLIGEN?!
    *RATA-TA-TA-TA-TA-TA-TA-TA-TA!!!*
    *BANKA, BANKA, BANKA*
    *TYSTNAD..*
    ..... YEAH!.. NU SER DEN KLAR OCH FIN UT!!
    NÅGON SEKUND SENARE:
    TA-DAAAA!!! .... OM UNCLE JOHAN KAN
    HAMNA PÅ BILD, SÅ KAN JAG OCKSÅ DET,
    JAG VAR FAKTISKT FÖDD FÖR ATT KOMMA IN
    I RAMPLJUSET. ..... SKÅDA DENNA "CLOCKOBAT"!
    TELEVISION, TID, TELEPORTERING!! .... OCH... UM,
    DET ÄR ETT SLAGTRÄ MED EN LITEN HOPBYGGD
    VÄCKARKLOCKA.... OCH SÅ EN LITEN ANTENN PÅ
    TOPPEN AV SLAGTRÄT.....
    SOM WARIO SA; "LET'S FIRE THIS BABY UP"!!
    *BLEEP!*
    *WOEU-WOEU-WOEU-WOEU-WOEU-WOEU-WOEU!!*
    TELEPORTERINGSPORTALEN:
    DEEET ÄÄR JAAAAAAG, I TEEEVEEEEN!!!!
    *FOOOOMM!!*
    FRAMFÖR TEVERUTAN:
    *BIYONG*
    JAAA, DET GICK!!
    *FFYIIIIIIIIII*
    JAG ÄR INNE I TV'N!!
    *CLIIICK!!*
    JAG, KAZOOIE, I "TREASURE LAND"!! ... JAG
    KOMMER ATT BLI RIKARE ÄN UNCLE JOHAN!!
    OCH HAN KOMMER ATT BLI BANKRUTT!! ...
    OK, DET ÄR ETT SÄTT ATT TELEPORTERA SIG NÅGON
    ANNANSTANS VIA TV'N, KOMMER KAZOOIE ATT
    HAMNA PÅ BILD FÖRE UNCLE JOHAN OCH SAMTIDIGT
    TA ALLA SKATTER SOM FINNS I "TREASURE LAND"? ....
    SKÄMTAR DU?! TITTA PÅ DOM DÄR LÖJLIGA ÖGONEN!
    MEN DET SÄGS ATT "TREASURE LAND" ÄR ÄN IDAG
    OUTFORSKAT PÅ GRUND AV DESS OLIKA FÄLLOR,
    MEN DET STOPPAR INTE KAZOOIE FRÅN ATT TA EN
    LITEN VISIT ENBART FÖR SKATTPLUNDRING, ELLER? .....
    DET FÅR VI SE .....
    
    ---------------------------------------------------------    
    TITELSKÄRMEN:
    KONTROLLER:
    PILTANGENTERNA-FLYTTAR MARKÖREN.
    ENTER-STARTAR ÖNSKAT LÄGE.
    ---------------------------------------------------------    
    VÄLJA LÄGE:
    NÄR DU KOMMER TILL
    TITELSKÄRMEN KAN DU VÄLJA MELLAN
    TRE SAKER: START GAME-STARTAR
    SPELET: PASSWORD-OM DU VILL FORTSÄTTA
    SPELET DÄR DU SENAST SLUTADE KAN DU
    SKRIVA IN LÖSENORDET PÅ DENNA SKÄRM...
    OM DU NU KOMMIT IHÅG ATT SKRIVA NER DET
    FÖRSTÅS, ANNARS KAN DU JU ALLTID FÖRSÖKA
    MED OLIKA KOMBINATIONER.. INTE FÖR ATT DET
    SKULLE GÖRA DET LÄTTARE FÖR DIG, HE HE...
    OK OK, JAG GER DIG ETT LITET FÖRSLAG; OM DU
    VILL SÅ KAN DU TRYCKA PÅ "PASSWORDGENERATOR"
    SYMBOLEN LÄNGST NER TILL HÖGER, DÅ VISAS ETT
    LÖSENORDSEXEMPEL UPP(I FORM AV SIFFROR OCH
    BOKSTÄVER FÖRSTÅS) DÄR DU SKRIVER IN LÖSENORDET.
    OM DU E NÖJD MED DET LÖSENORD SOM STÅR KAN DU
    BARA TRYCKA PÅ "VALIDATE", SÅ BÖRJAR DU PÅ DET
    STÄLLE SOMFÖRUTBESTÄMTS.("PASSWORDGENERATOR"
    FUNKTIONEN ÄR YTTERST BEGRÄNSAD, SÅ FÖRVÄNTA
    DIG INTE ATT BÖRJA ETT REDAN AVKLARAT SPEL..
    JAG ÄR LEDSEN, MEN DET ÄR HUR SPELET ÄR
    GJORT HELT ENKELT. JAG ÄR SJÄLV LITE BESVIKEN
    FAKTISKT..)KONTROLLER OCH SÅ HITTAR DU NEDANFÖR
    EFTER DET HÄR: PRATBUBBLA: TRYCK PÅ DENNA FÖR
    ATT TA REDA PÅ VAD SPELET GÅR UT PÅ.. KORT SAGT,
    DET ÄR VAD DU LÄSER NU, VAD SPELET VERKLIGEN GÅR
    UT PÅ.
    KONTROLLER: TITELSKÄRMEN=PILTANGENTERNA-FLYTTAR
    MARKÖREN. MELLANSLAG-GODKÄNNER VAL
    SPELLÄGE=PILTANGENTERNA-STYRA
    MELLANSLAG-TACKLA(ANVÄNDS PRELIMINÄRT
    FÖR ATT RÖJA UNDAN FIENDER OCH HINDER
    SÅSOM STENAR, WOODSTOCKS, OCH ANNAN
    SKIT...)
    ---------------------------------------------------------    
    LITE ANNAT TRAMS: ANGÅENDE PROJEKTET
    KAZOOIE'S BAD STRANGE DAY, SÅ HAR VI
    BESTÄMT OSS ATT INTE LÄNGRE ARBETA PÅ
    DET.. JAG VET ATT DET KOMMER LITE OVÄNTAT,
    MEN DET ÄR TYVÄRR SÅNT SOM HÄNDER. DÄREMOT,
    SÅ TÄNKER VI GÖRA NÅGOT MED DET, MEN INTE
    SOM DET VAR TÄNKT FRÅN BÖRJAN. PROJEKTET
    KOMMER ATT ÄNDRA RIKTNING, HELT OCH HÅLLET
    ALLTSÅ, EFTERSOM SKAPAR'N(FRÅGA OSS INTE VEM
    HAN ÄR... ÖH, FÖR ATT JAG SÄGER DET.) VILL
    SLUTFÖRA GAMLA PROJEKT SOM BARA LEGAT
    OCH DRÄLLT, UTAN ATT HA KOMMIT NÅGONSTANS..
    TJA.. VAD KOMMER KAZOOIE'S BAD STRANGE DAY
    ATT EGENTLIGEN BLI FÖR NÅGOT? KANSKE NÅGOT
    WARIO-LIKNANDE FORMAT? VI HADE TÄNKT OSS
    DET NÄMLIGEN. MEN DET FÅR VI SE DÅ.. KAZOOIE