Demo 3.1

Demo 3.1 is a early development build that is 686 days older than the final build of the game. This build is notable in that it contains a plethora of base images used for making the game's sprite graphics, and it is the last build to do so, because from Demo 3.2 and onwards they were gradually being removed to make room for new things.

(This page is a work-in-progress. The stuff related to this prototype page will eventually be added at some point.)

Graphics changes

To come later.

World 2

2.3 3.1 Final V1

No changes, except the sound controller object's position has been adjusted.

1.1 3.1 Final V1

Door frame now changed to final. The door is still there, only a bit brighter.

2.1 3.1 Final V1

Door frame now changed to final. The door is still there, only a bit brighter.

2.1 3.1 Final V1

Door frame now changed to final. The door is still there, only a bit brighter.

2.2 3.1 Final V1

Door frame now changed to final. The door is still there, only a bit brighter.

0.8 3.1 Final V1

No differences except for the sound controller object being visible.

0.9 3.1 Final V1

No differences except for the sound controller object being visible.

0.9 3.1 Final V1

Door frame now changed to final, except the door is still there. Sound controller object also visible.

0.9 3.1 Final V1

Door frame now changed to final, except the door is still there. Background changed from purple to black. Sound controller object also visible.

0.9 3.1 Final V1

Door frame now changed to final, except the door is still there. Sound controller object also visible. Apart from that the room is the same as earlier builds.

2.2 3.1 Final V1

A plane of stars(which should be sand) is now placed behind everything, and the dialogue box has been removed.

3.0 3.1 Final V1

The spot at the upper right was removed.

Debug Menu

DEBUG

3.1 Final V1

The background viewer has been added to this screen.

BACKGD VIEW

3.1 Final V1

No differences to the final game, apart from the KAZOOIE_IN_THE_TREASURE_LAND string being included here like the rest of the debug screens.

Base images

Earlier designs for the World 2 wall graphic. Frame 1 is similar to the used graphic, but the bottom isn't completely filled in, making it appear more cloud-like. Frame 4 is a attempt to make the wall graphic from scratch. I found it unsatisfactory and decided to recycle a graphic from one of the base images to use as the final version of the wall graphic.

Work-in-progress version of World 4's second wall graphic design.